Want to Read: Simon R Green’s HAWK & FISHER Series

GreenSR-Hawk&FisherOmnibusEds

I spotted on Twitter a few minutes ago that Simon R. Green’s Hawk & Fisher sword-and-sorcery series had been re-issued as two eBook omnibus editions by his literary agent, JABberwocky.*

I first stumbled across information about the series a couple of years ago, but the books slipped from my mind because they weren’t widely available in the UK at the time. Which was a pity, as I had been really in the mood for this kind of fantasy series. The two eBooks — The Swords of Haven and The Guards of Haven — are available through most major eBook vendors, in the UK and US (I’m assuming elsewhere, too). Here’s the synopsis for the first book:

Hawk and Fisher: partners, husband and wife, Captains in Haven’s City Guard. Known, respected, and mostly feared, Hawk and Fisher fight crime, pursue justice, and protect Haven with their unique blend of strength, steel, and razor-sharp instinct. Haven’s citizens have never needed their protection more. The city is a hotbed of violence and corruption, where the natural and supernatural constantly collide, ready to boil over at any moment. Hawk and Fisher have their work cut out for them — for even by daylight, Haven is a dark place.

Swords of Haven brings together the first three novels in New York Times bestselling author Simon R. Green’s beloved Hawk & Fisher series:

Hawk & Fisher — A high-level city official is murdered during a dinner party and Hawk and Fisher have only a few hours to find the killer among the guests, including powerful spell-casters, cunning politicians, Haven royalty, and the victim’s own wife. 

Winner Takes All — Hawk & Fisher grapple with dark magics, devious politicians, and deadly assassins when they’re assigned to protect James Adamant, a fiery young politician whose plan to root out Haven’s corruption makes him very popular…as a target. 

The God Killer — No one is safe in Haven, not even the Gods! When divine residents of the Street of Gods fall prey to a murderer, Hawk & Fisher must team up with an exclusive tactical unit to catch the killer before all hell breaks loose in Haven. 

This looks like a fun sword-and-sorcery series. Strongly considering picking it up. Anyone read them when they were first available?

* JABberwocky has an eBook division that is bringing out-of-print and print-only titles back into circulation as eBooks. Sometimes, it’s just for books not available in certain territories. It’s a great project/programme, and they have a lot of titles available that I had long given up being able to find. So, even if you dislike Amazon, they’ve done a good job of making eBooks a viable format, which has helped bring these titles back. Open Road Media do a similar thing, on a much larger scale.

Guest Review: THE TYRANT’S LAW by Daniel Abraham (Orbit)

Abraham-D&C3-TyrantsLawThe Dagger and the Coin, book three

The great war cannot be stopped.

The tyrant Geder Palliako begins a conquest aimed at bringing peace to the world, though his resources are stretched too thin. When things go poorly, he finds a convenient target among the thirteen races and sparks a genocide.

Clara Kalliam, freed by having fallen from grace, remakes herself as a ‘loyal traitor’ and starts building an underground resistance movement that seeks to undermine Geder through those closest to him.

Cithrin bel Sarcour is apprenticing in a city that’s taken over by Antea, and uses her status as Geder’s one-time lover to cover up an underground railroad smuggling refugees to safety.

And Marcus Wester and Master Kit race against time and Geder Palliako’s men in an attempt to awaken a force that could change the fate of the world.

Reviewed by Ryan Frye

As I’ve gotten older, I’ve become a much more discerning reader. I have to work a lot harder to carve out reading time these days, so I’m much more picky about what I read. My pickiness reaches even greater heights when it comes to book series. Let’s face it, if it is hard to commit time to one book, it is even harder to commit to three, four, five, or – if it is a Sanderson or Erikson series – ten or more books. But, here’s the catch: I love epic fantasy. So, I’ve adopted a stance where the author has to keep me interested in the series book after book after book. It’s no longer a case of, “Well I liked the first book in the series, so I gotta read ‘em all.” If a series isn’t up to snuff, I’m done. I’ll move on. Harsh, maybe, but there’s so many books out there that sound amazing! Anyway, Daniel Abraham has been doing his part of keeping me interested in his Dagger and Coin series, so I gotta do my part and keep reading.

I guess, since people don’t like spoilers, I should note here that there will be spoilers for books one and two in this review… Obviously. Continue reading

Catch-Up Interview with EDWARD COX

CoxEd-AuthorPic2015Your second novel, The Cathedral of Known Things, is out now, published by Gollancz. What can fans of The Relic Guild expect from the second novel?

The boundaries that were set up in the first book are broken down, and the universe is expanded. We see the Houses of the Aelfir for the first time, along with the Genii War. More of the secrets that were kept from the agents of the Relic Guild, and those they had to keep from each other, are revealed. There are some new characters, some new weapons, and one or two surprises along the way. All mixed in with the usual monsters, magic and mayhem, of course.

How did you find the writing process the second time around? Any particular challenges?

The old challenges were still there. The Relic Guild is a single story told over three books. It’s divided into two timeframes, separated by forty years. Planning the past and the present across three books could be hideously complicated at times. Having now finished the third book, The Watcher of Dead Time, I can honestly say that The Cathedral of Known Things was the hardest to write. Continue reading

Quick Review: TWELVE KINGS by Bradley P. Beaulieu (Gollancz/DAW)

BeaulieuB-1-TwelveKingsUKA fascinating new fantasy series

In the cramped west end of Sharakhai, the Amber Jewel of the Desert, Çeda fights in the pits to scrape a living. She, like so many in the city, pray for the downfall of the cruel, immortal Kings of Sharakhai, but she’s never been able to do anything about it. This all changes when she goes out on the night of Beht Zha’ir, the holy night when all are forbidden from walking the streets. It’s the night that the asirim, the powerful yet wretched creatures that protect the Kings from all who would stand against them, wander the city and take tribute. It is then that one of the asirim, a pitiful creature who wears a golden crown, stops Çeda and whispers long forgotten words into her ear. Çeda has heard those words before, in a book left to her by her mother, and it is through that one peculiar link that she begins to find hidden riddles left by her mother.

As Çeda begins to unlock the mysteries of that fateful night, she realizes that the very origin of the asirim and the dark bargain the Kings made with the gods of the desert to secure them may be the very key she needs to throw off the iron grip the Kings have had over Sharakhai. And yet the Kings are no fools — they’ve ruled the Shangazi for four hundred years for good reason, and they have not been idle. As Çeda digs into their past, and the Kings come closer and closer to unmasking her, Çeda must decide if she’s ready to face them once and for all.

I’m a fan of Beaulieu’s work. I haven’t read as much of it as I would like, but I’ve enjoyed what I’ve read so far. Twelve Kings is no exception: it offers a big, sprawling new fantasy world and series, populated by interesting and diverse characters — with shades of the horrific to add extra flavour.
Continue reading

Guest Post: “Writing Novels vs. RPGs” by F. Wesley Schneider

SchneiderFW-AuthorPicWriting a novel, you’re telling your story. Writing an RPG adventure, you’re telling a thousand stories, none of which are yours. They’re both fantastic mediums, but they’re nothing alike.

I’ve been writing stories for roleplaying games like the Pathfinder RPG and Dungeons & Dragons for more than fifteen years, and as the editor-in-chief at Paizo Inc., my team and I create the former. While RPG players always love new options for their games, published adventures stand at a pinnacle of tabletop RPG design. These adventures look something like a giant outline, detailing monsters, settings, and the behavior of a story’s minor players. But main characters, those run by the game’s players, are complete mysteries. As the writer of an RPG adventure, you’re telling a story without knowing the main characters and have to predict various outcomes for every scenario. It sounds crazy — and it sort of is — but these stories are designed to allow players to create any characters they want and send them in to experience the adventure. Adding to the challenge, the adventure’s author isn’t the one telling players the story, that’s the Game Master’s responsibility. So, on top of these stories’ complexity, the author ultimately hands the story off to someone else to tell. It’s a challenging way to tell a story — and that’s before you even factor in that you have to include game rules. Continue reading

Interview with MICHAEL LIVINGSTON

LivingstonM-AuthorPicLet’s start with an introduction: Who is Michael Livingston?

I’m someone who wears a lot of hats.

In my day job, I wear the hat of being a professor of English at The Citadel in Charleston, SC. I teach courses mostly in medieval literature — Beowulf, Chaucer, and such — but I publish far more widely in literature and history. Most of my colleagues refer to me as a cultural historian specializing in the Middle Ages, and that fits well enough — except that I also publish a fair amount on the works of Tolkien and other modern fantasists.

And now, thanks to The Shards of Heaven, I get to add the Hat of Novel Writerness, much to my great astonishment and glee!

Your debut novel, The Shards of Heaven, will be published by Tor this month. It looks rather fabulous: How would you introduce it to a potential reader? Is it part of a series?

The Shards of Heaven is the first novel in a trilogy of the same name. It’s the story of fantasy and history colliding at the rise of the Roman Empire, as the children of Caesar fight to find and control the legendary artifacts of gods both old and new, and a new myth is born in the struggle. Continue reading

Review: GUNS OF THE DAWN by Adrian Tchaikovsky (Tor)

TchaikovskyA-GunsOfTheDawnAn excellent stand-alone novel about war, family and sacrifice

Denland and Lascanne have been allies for generations, but now the Denlanders have assassinated their king, overthrown the monarchy and marched on their northern neighbour. At the border, the war rages; Lascanne’s brave redcoats against the revolutionaries of Denland.

Emily Marshwic has watched the war take her brother-in-law and now her young brother. Then comes the call for more soldiers, to a land already drained of husbands, fathers and sons. Every household must give up one woman to the army and Emily has no choice but to join the ranks of young women marching to the front.

In the midst of warfare, with just enough training to hold a musket, Emily comes face to face with the reality: the senseless slaughter; the weary cynicism of the Survivor’s Club; the swamp’s own natives hiding from the conflict.

As the war worsens, and Emily begins to have doubts about the justice of Lascanne’s cause, she finds herself in a position where her choices will make or destroy both her own future and that of her nation.

This is a superb novel. I haven’t read nearly as much of Tchaikovsky’s work as I would like, but this is a fantastic place to start. A fantasy war novel, but one that is focused on the impact of war more than battle itself. After a slightly slow start, this really grabbed hold of my attention and didn’t let up until the very end. Continue reading

Interview with MICHAEL R. UNDERWOOD

UnderwoodMR-AuthorPic2Let’s start with an introduction: Who is Michael R. Underwood?

I’m a geek-turned-professional – sales & marketing manager by day (for Angry Robot) and author by night (or really, whenever I can scrape together some spare time), writing books from geeky Urban Fantasy (Geekomancy) to weird fantasy supers (Shield and Crocus) and more. I keep up with my geekdom by reading comics, gaming, and following as many cool TV shows as time permits.

Your next book, Genrenauts: The Absconded Ambassador, will be published by Tor.com. How would you introduce it and the Genrenauts series to a potential reader?

Genreauts is like Leverage-meets-Jasper Fforde – the titular Genrenauts are interdimensional travelers – each world they visit is the home of a narrative genre – Romance, Science Fiction, Western, and so on. They find and fix broken stories in order to protect their own world. If they fail, the dissonance ripples back to their home world and causes disasters. I’m writing the series in novellas – with six episodes per season a la TV. The Absconded Ambassador is the second episode in the series, so I’d suggest readers start with The Shootout Solution. Continue reading

Interview with TOM TONER

TonerT-PromiseOfTheChildUKLet’s start with an introduction: Who is Tom Toner?

Hello! Tom Toner is a 29 year-old debut novelist from Somerset with a very patchy beard. Thanks very much for having me.

Your debut novel, The Promise of the Child, is published by Gollancz. It’s already generating quite a bit of attention and praise: How would you introduce it to a potential reader? Is it part of a series?

The Promise of the Child is the first of a six part series called the Amaranthine Spectrum. It’s set in the closing years of the 147th century, over twelve and half thousand years from now, and I suppose you could call it an epic blend of space opera and fantasy. The book has a huge cast of characters, very few of them human in the traditional sense: on the Old World giants live in paper fortresses and singing sea monsters haunt the coasts, while up in the stars of the magisterial Firmament the remains of immortal mankind are slowly going mad. The Promise of the Child has a lived-in, antiquated feel: pure fantasy on one hand and the most ridiculous and frenetic of space operas on the other. Continue reading

Excerpt: ECKO ENDGAME by Danie Ware (Titan)

WareD-3-EckoEndgameToday, we have an excerpt from Danie Ware‘s third novel, Ecko Endgame. Published by Titan Books, it’s the third volume in the author’s Ecko trilogy, a critically acclaimed blend of multiple genres. Here’s the synopsis…

Winter has come to the Varchinde – and with it, the fatal spread of the blight. The grass is dead, and the plains’ cities are falling to the loss of crops and trade.

Now, the Kas take their chance to rise from Rammouthe. Overmatched, betrayed and abandoned by his own forces, Rhan takes the ultimate gamble – he will abandon Fhaveon to lure the Kas into a final confrontation.

But the world’s memory is returning. And, as the battle rages round him, Ecko begins to realise that everything they have done has been for a purpose. If they can fit the pieces together, then they might just win the war. 

Yet, even if they do defeat the Kas, the blight is still there. And to save both the Varchinde and himself, Ecko must face the worst fear of all – the one that has come from his own world.

Read on for the first chapter… Continue reading