Two Great New BATMAN Pieces by Lee Bermejo…

Long time readers of the blog will know I’m a big fan of Lee Bermejo’s artwork. You can find loads of great examples over on his website. Today, I spotted two more in particular that caught my eye, and thought I’d share them on here.

The first is the brooding artwork for Secret Origins #2, a new series published by DC Comics:

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Secondly, we have a black-and-white piece of DC’s “Trinity” – Batman, Superman and Wonder Woman:

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Short Review: THREE (Image Comics)

cover2_altWe are SPARTA!

Writer: Kieron Gillen | Artists: Ryan Kelly, and Jordie Bellaire

In ancient Sparta, three Helot slaves run for their lives.  Pursuing them are three hundred of their Spartan masters.

Collects: Three #1-5

This is a pretty interesting, short graphic novel. The artwork is fantastic, and the storytelling is extremely well-done. Not only have the writer and artist done their research, but the story just flows. After a massacre at a village, a rather mysterious ‘cripple’ and two companions find themselves hunted by an army of snubbed Spartans. Chased across the country, they must keep their trail as hidden as possible, placing their fates in the hands of the oh-so-fickle (not to mention absent) gods. This is a really good book.

I liked the way the history was portrayed. While I can’t say for certain if it is entirely accurate or not (as it is not my area), the book contains a discussion at the end by the creative team about how they went about recreating the time, society and country of the age. Really interesting extra. The Spartan society, in particular, is portrayed without the benefit of rose-tinted glasses (or, I suppose, the sepia ones of 300). They are blindly macho, fatally short-tempered, and arrogant in the extreme. Also, as we learn later, they are not at all above cheating to protect their honour and over-blown reputations…

Overall, this is a really good comic. The artwork throughout is great – vivid, colourful, clear and yet not too clean. The ending is not what I was expecting, but in a really good way. It’s brutal, but not gratuitously so. The action is driven by the story, rather than the other way around. The dialogue is realistic, as are the characters. If you have any interest in history, the Greeks, and so on, then you really should check out this book.

Highly recommended.

That’s One Scary Tooth Fairy…

It’s been quite a while since I read any Zenescope titles. Not really sure why. Anyway, their take on fairy tales should appeal to anyone who enjoys Grimm, Once Upon A Time and other such TV series, not to mention similar novels and other comics. Anyway. In a press release I received today, I saw the image below. That is one scary-ass Tooth Fairy…

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The cover is by Giuseppe Cafaro (this is the B Variant).

Artwork: FAIREST #26 (Vertigo)

A very quick and simple artwork post, because I saw it and it caught my eye. And because I love the series it is a part of. This issue is the conclusion to the current storyline (I’m waiting, as always, for the collected edition to read and review). The piece is by Adam Hughes:

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You can check out a preview of the issue on Comic Book Resources. Here’s the synopsis:

The epic conclusion is here! As all roads have led back to Fabletown, Cinderella leads the battle against the seemingly endless onslaught of mice/mundy hybrids! This one has it all: Blood! Guts! Romance! Swordplay! Magic! Mystery! Noble sacrifice! And… cheese? Read it before the clock strikes midnight!

Published by Vertigo Comics, the issue is written by Marc Andreyko, with art by Shawn McManus.

Mini-Review: Sex Criminals, Vol.1 – “One Weird Trick” (Image)

PrintWriter: Matt Fraction | Artist: Chip Zdarsky

Suzie’s just a regular gal with an irregular gift: when she has sex, she stops time. One day she meets Jon and it turns out he has the same ability. And sooner or later they get around to using their gifts to do what we’d ALL do: rob a couple banks. A bawdy and brazen sex comedy for comics begins here!

This is a very unconventional, amusing and even ground-breaking book. It is also one I’m not entirely sure how best to review. Is it funny? Absolutely. And not just because it’s sex-related, and because that can often be very funny – especially when it’s about weird stuff, or people’s anxieties about it. This is a great book, and it’s no wonder that it has been taking critics and comic fans by storm.

Fraction’s story is multi-layered – it looks at sex, and how young people’s experiences can be varied, great, uncomfortable, misunderstood, and complicated. It is not preachy, nor is it flippant. It also has some great moments that are about reading and the imagination. And our protagonists are plotting a bank heist (in order to save a library). There is some pretty weird stuff near the end – which diminished the impact for me just a little, but by no means completely. I will absolutely be back for volume two.

The book is filled with some great background gags, and there were plenty that had be giggling for pages to follow (and also a couple that resurfaced in my mind at odd moments, setting me off giggling again). Sex Criminals is a series that really needs to be read and experienced for yourself – to review it at length would kind of ruin its magic, I think.

Zdarsky’s artwork is great throughout – and I love the way he’s added all the details and background stuff, without clobbering the reader with it. The sex-time graphics are really interesting and well-done, too.

With its great storytelling and superb artwork, not to mention its interesting and welcome message, and colourful well-drawn characters, this is a very highly recommended collection.

Interview with MARK SMYLIE

SmylieM-AuthorPicLet’s start with an introduction: Who is Mark Smylie?

Let’s see. I was born in Florida; my mother was Japanese, she had come to the States to study piano at Julliard, and my father is a Presbyterian minister who worked for the Church’s national body as their liaison to the United Nations (now long retired). I grew up in New Jersey and have lived there on and off for most of my adult life (with stints in New York and California). I’ve worked mostly in comics publishing, both as a writer/artist and as a publisher (I founded a company called Archaia that is now an imprint at BOOM! Studios).

Your debut novel, The Barrow, was published by Pyr Books last month in the US and this week in the UK. How would you introduce the novel to a new reader? Is it the first in a series?

The novel was written as a stand-alone but Pyr has agreed to publish two sequels so, yes, for better or for worse I’m afraid it’s yet another fantasy trilogy. The novel is part epic fantasy, part horror story, and I guess what could be termed part undercover detective story. At first glance it’s about a group of criminals and adventurers of few if any scruples that are following a map to find a fabled lost sword, but nothing is quite as it seems.

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The novel is, I believe, adapted from a comic series. What inspired you to write the novel, and what was it like adapting the world for fiction?

It might be more accurate to say that the novel is spun off from a comics series I (used to) write and draw, an epic military fantasy story called Artesia, but it’s actually an adaptation (and expansion) of a screenplay begun back in 2004 or so. I wrote the initial screenplay with my brother, John Smylie, and a friend of ours, Hidetoshi Oneda, who was a commercial director that worked mostly in Japan. We were working on the idea of creating a low-budget prequel to the comics series (which given its military content is something that would be very costly to try filming as is). The story was initially intended as a kind of metaphor for the search for weapons of mass destruction, as we were starting to get deep into the messy aftermath of the invasion of Iraq at the time. My brother and I had always talked about the idea of turning it into a novel at some point. In many ways the novel as a medium is much better suited for fantasy writing; you get more of a chance to fill in background and flesh out a world, I think, than you do in comics, where the format of panels and word balloons is much more restrictive.

Where do you draw your inspiration from in general?

LockStock&2SmokingBarrelsAll over the place. The setting is inspired by Greek, Roman, and Celtic mythology, late medieval and early Renaissance Europe, Marija Gimbutas’ writings on proto-European Goddess culture, Carlo Ginzurg’s work on shamanism and medieval witchcraft; there are bits and pieces of the poststructuralist analysis of mythology from writers like Vernant and Detienne, classic Joseph Campbell monomyth hero quests, years of roleplaying games and other fantasy novels. The underground scene of the main city in the story is modeled after some years spent living in New York City in the late ’80s and early ’90s when the city still felt a little dangerous, so there’s a kind of postpunk, transgender vibe going on as well which might seem odd for a fantasy setting to some readers (and the film script was originally conceived as Dungeons & Dragons meets Lock Stock & Two Smoking Barrels or The Usual Suspects). Horror films, military history, costume, cooking and cuisine; it all kind of gets thrown in a blender.

How were you introduced to reading and genre fiction?

My father used to read my brother and I stories when we were little kids; he read us the Chronicles of Narnia, and he was reading us Tolkien when my father realized we were finishing the pages faster than he was reading them aloud. So my brother and I went on to finish the Lord of the Rings on our own. I’ll read other genres and general fiction, but fantasy literature is where I come back again and again.

SmylieM-IntroToFantasy

How do you enjoy being a writer and working within the publishing industry?

I feel very, very lucky. I mean, it’s a difficult industry to work in with the rewards few and far between, but I’ve been very fortunate to do something that I love and to publish the works of a lot of writers and artists that I admire.

Do you have any specific working, writing, researching practices?

I’ve got a pretty large research library, it’s a reasonably specialized one built over 20+ years of book collecting, so a lot of the time I sort of wander over to my bookshelves with an idea in the back of my head – a remembered illustration, or a chart, or a line of text – and start flipping through pages. I’ll make notes to myself about something that I want to include in the story – a myth, a kind of pastry, a piece of costume – and use those notes to build the details of the world. I think a fantasy setting needs to feel real, like you can smell it, taste it. Though nowadays a lot of readers don’t seem to have much time for exposition; they just want to read dialogue, as though we’re now a nation of script readers. I try to have an outline that I’m constantly reworking as I write, so that I know how what I’m writing is going to tie into where I want to wind up. And then I reread and rewrite.

When did you realize you wanted to be an author, and what was your first foray into writing? Do you still look back on it fondly?

I don’t think I ever made a conscious decision to be an author. I took art classes in high school, drew comics, played a lot of roleplaying games; I took a creative writing class in college and found it kind of tough going, in part because I was always a genre guy and back then genre wasn’t something you were supposed to aspire to. I tried my first “official” comic book soon after college but couldn’t find a publisher for it; it wouldn’t be until my comic book Artesia came out, when I was thirty, that I would have my first published work as a writer/artist.

Artesia-01B

What’s your opinion of the genre today, and where do you see your work fitting into it?

We’re definitely living in a kind of geek Golden Age – whether it’s television, comics, film, novels, there’s an enormous variety in terms of the kind of material that’s out there and so much of it is being produced at a very high level of quality. I think that also makes it very competitive for those of us that are tying to get our work out in this kind of marketplace right now, which can be kind of tough. I’m not sure where my own work falls into it all; Artesia was sort of a pagan Joan of Arc military fantasy story, but The Barrow is more horror-oriented, very much grimdark, I suppose, though I didn’t discover that term until a few months ago.

What other projects are you working on, and what do you have currently in the pipeline?

Well, in terms of my personal work I’m currently working on the sequel to The Barrow, called Black Heart, along with a board game set in the world of the book and the comics, with an eye towards doing a second edition of an Artesia roleplaying game that I put out back in 2005. I’m still at Archaia as my day job, transitioning over to hopefully starting a games line for the company soon.

What are you reading at the moment (fiction, non-fiction)?

SmylieM-ReadingFiction

For fiction I’m juggling Steven Erikson’s Gardens of the Moon (I’d never read Erikson before but several reviewers have compared my work to his so I figured I’d better get familiar with it), Scott Lynch’s Republic of Thieves, and Kate Elliott’s Cold Magic. For non-fiction research I’ve been glancing through City of Sin, a history of the underbelly of London by Catharine Arnold, and Israel’s Beneficent Dead: Ancestor Cult and Necromancy in Ancient Israelite Religion and Tradition by Brian Schmidt.

SmylieM-ReadingNonFiction

What’s something readers might be surprised to learn about you?

Given the sex and violence in the book I suspect some readers might be surprised to learn that I have a daily yoga practice (hatha raja vinyasa mixed with ashtanga). Or that I have a lot of cats (not on purpose).

What are you most looking forward to in the next twelve months?

World peace and a cure for cancer?

Hinterkind, Vol.1 – “The Waking World” (Vertigo)

Hinterkind-01-ArtWriter: Ian Edginton | Artist: Francesco Trifogli

In a post-apocalyptic world where humans have been pushed to the edge of extinction by the creatures of fantasy and fables, THE HINTERKIND tells the story of one young woman’s quest to fulfill her destiny and put the world right again.

Fifty-seven years after an unspecified biological event has all but wiped out the human race, a green hand has moved over the face of the Earth. Leaf, root and shoot have steadfastly smothered the works of man, remorselessly grinding the concrete, glass and steel back into the minerals from whence they came. Mother Nature is reclaiming what’s rightfully hers but she’s not the only one…

The Hinterkind have returned. They come from hiding places in the lost corners of the world: Centaurs, Satyrs, Elves, Dwarves, Ogres, Trolls, Werewolves, Vampires…

They’re also known as “the Hidden,” “the Twilight People,” the “walkers-in-shadow,” collective names for the menagerie that mankind has hung its tales of myth and magic upon – but these aren’t fairy tale creatures. They are flesh, blood and passion, and they have a long simmering hatred of humanity.

They are a divergent species. Exotic evolutionary try-outs that couldn’t compete with the rapacious ape. Hunted to near extinction through fear and ignorance, they fled to the great forests and deserts, losing themselves in the shrinking wilderness of an ever-expanding world.

Now the wilderness is the world and mankind is in the minority.

Collects: HINTERKIND #1-6

This is a strange, promising, and yet somewhat flawed start to a new series.

The first issue presents a fantastic post-apocalyptic world – one in which human society has been near-destroyed, global populations brought to the brink of extinction. Our protagonists are based in Central Park, New York, and have built a working community: foraging for leftover items in the over-grown city around them, hunting the wildlife. It’s a stunning start, actually, and I was immediately drawn to the setting. The characters and writing were strong, and they were well-realised by the artwork.

Hinterkind-01-Interior6

Then things started to get a bit weird, and this is where (for me) the series stumbled: it became very busy, and the story grew expansive so quickly, that the mash-up of genres started to feel like it was trying too hard. I hesitated for a bit, deciding on how much detail this review should go in to, but I think it’s worth pointing some things out: there are army survivors similar to Buffy’s Initiative (only, weirder), the sidhe and other fairytale creatures have proliferated across the world, and the post-apocalyptic environment can cause mutations. All of this is revealed over this one book. I feel it may have been better to unveil the overall world more gradually, teasing us with possibilities, rather than dumping them all on in very quick succession.

Nevertheless, there’s a lot to enjoy in this book. The artwork is eye-catching; the writing is well-composed; and the characters are pretty interesting. I’m certainly looking forward to reading volume two, when it’s available.

Not the best start to a new Vertigo series, but still better than a lot of other publishers’ new books.

Hinterkind-Vol.1-Contents

Original Issue Covers #1-6, by Greg Tocchini

Rat Queens, Vol.1 – “Sass & Sorcery” (Image Comics)

Writer: Kurtis J. Wiebe | Artist: Roc Upchurch

Who are the Rat Queens?

A pack of booze-guzzling, death-dealing battle maidens-for-hire, and they’re in the business of killing all god’s creatures for profit.

It’s also a darkly comedic sass-and-sorcery series starring Hannah the Rockabilly Elven Mage, Violet the Hipster Dwarven Fighter, Dee the Atheist Human Cleric and Betty the Hippy Smidgen Thief. This modern spin on an old school genre is a violent monster-killing epic that is like Buffy meets Tank Girl in a Lord of the Rings world on crack!

Collects: Rat Queens #1-5

In the tradition of Skullkickers (also published by Image) and Princeless, Rat Queens is a tongue-in-cheeky, funny take on traditional sword-and-sorcery tropes. We have the classic fantasy band of adventurers, with an amusing dynamic. That they happen to all be women is a nice touch, too, and Wiebe clearly shows (without any type of preaching) that there’s no reason why only big, hulking male barbarians or wizened, white-bearded sages have to be at the centre of fantasy adventures. Someone in the Rat Queen’s home town is setting up the local mercenary bands – engineering deadly assignments intended to eradicate them entirely. Unfortunately for the conspiracists, the Rat Queens won’t go down without a fight, a lot of killing and plenty of raucous fun.

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As the first volume, we’re still only just getting to know the characters by the end, but I am very eager to read more of their adventures. There is a perfect balance between action, story, and just plain fun in this first volume. At the same time, Wiebe does not ignore the importance of character development, and we start to see them develop a good deal over the course of this collection – there’s still plenty of scope for expansion, which I have no doubt the creative team will firmly exploit in the future.

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There were so many great touches throughout that just made me like the characters more – the unusual, perhaps conflicting character traits and mannerisms they have round them out wonderfully (one, for example, has extreme social anxiety, despite being able to throw down with a troll – below), and even after this short introduction to them, we start to see them as fully-rounded, three-dimensional characters. The dialogue and interaction between the cast is sharp and funny. There are a fair few background gags and asides that a quick read might miss (poor, put upon Dave, for example).

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The artwork is clear, if slightly cartoony. This does not detract from the story, rather it enhances and complements it perfectly – Upchurch realises the action and visual gags extremely well. Like my other favourite artists, Upchurch has a gift for drawing and presenting facial expressions, and conveying so much with a simply smirk, raised eyebrow, or knowing glance. It really adds an excellent, bonus nuance to how the characters interact with each other.

A must-read for fantasy and comics fans. Long live the Rat Queens! Can’t wait to read book two.

RatQueens-Vol.1-Content

Suicide Risk, Vol.1 (Boom Studios/Titan Comics)

SuicideRisk-Vol.1-ArtWriter: Mike Carey | Artist: Elena Casagrande

Even when there are only villains, being a hero makes you a…

Super-powered people are inexplicably rising from the streets and there’s a big problem: Too many supervillains, not enough superheroes. Heroes are dying, and cops are dying twofold. Humanity is underpowered in the face of their onslaught, and people are suffering untold casualties trying to stem the flow.

After barely surviving a super-powered bank heist gone horribly wrong, beat cop Leo Winters vowed to try and find a way to stop them. Following a lead, he discovered two lowlifes who seemed to be able to grant a person powers… for the right price. Thing is: you don’t get to choose which power. It’s seemingly random, a crap-shoot, a risk. Will Leo decide to take that risk? And why is it that even the heroes in this world eventually break?

Collects: Suicide Risk #1-4

I have long been a fan of Mike Carey’s work – his comic-series The Unwritten and Lucifer (Vertigo) are easily among my top five favourites; and his most recent novel, The Girl With All the Gifts (Orbit) is one of my favourite reads this year. Carey’s new original ongoing series is a great one. Anyone interested in superheroes should check this out. Continue reading

The Importance of a Super-Hero Diaspora…

That’s a rather grand title. Rather than some deep analysis of why super-heroes should be based and from all over the world, this was just inspired by the fact that a). three super-heroes (at least) have re-located, and b). New York and Gotham have become ridiculously over-populated by super-heroes in Marvel’s and DC’s lines.

Marvel&DC-NewYorkGotham

New York City, while I love it, has become rather ridiculous in terms of Marvel’s super-heroes. I remember at least one comic picking up on the fact that you’d have to be a moron to try to be a (super-)villain in the Big Apple, given the sheer saturation-level population of super-powered, tights-wearing do-gooders. There are the ever-expanding Avengers teams and their various off-shoots and allies. Given how often the city is destroyed, one has to wonder why they decided to locate their headquarters right in the middle of America’s most densely-populated metropolis. Thankfully, though, Marvel seems to be doing something to add some variation into the mix. Namely, The Punisher and Daredevil are leaving the city. This last one is particularly noteworthy, given how important Hell’s Kitchen and its surrounding neighbourhoods are to that book’s and hero’s identity – not to mention the rest of the city. As it happens, these have been my two favourite Marvel titles ever since I started reading them (in the same week, as it turned out). Greg Rucka and Mark Waid have done a great job with writing duties, and the artwork for both books has been stunning.

So, here are some details on the moves, both of which are part of the All-New Marvel NOW! Endlessly-Extending Prefixes Strategy…

Punisher-01ATHE PUNISHER: Moving to LA

“Frank Castle’s one-man-war on crime continues… For years, the Punisher has called New York City his home – keeping a watchful eye on the city through the sight of a gun. But when a lead on a major source of drugs, weapons, and more leads Frank out west – he sets his sights on Los Angeles. And the City of Angels isn’t ready for a devil like the Punisher! But not everything is as it appears, and Frank will soon find himself toe-to-toe with a highly trained military strike force known only as the 131! Who are the mysterious 131? And why are they out for the Punisher’s head?”

The new Punisher series was launched in February 2014. Greg Rucka’s relatively short run on the series was absolutely superb (I recently finished it off, thanks to a 99c sale on ComiXology): not only was Rucka’s writing and story gripping and appropriately gritty, but Marco Checcheto’s artwork is stunning. The new series is written by Nathan Edmondson (whose Ultimate Comics: X-Men and The Activity were pretty good). Artwork will be by Mitch Gerads. It’ll be interesting to see how the character adapts to his new environment – although, given that he has travelled abroad before (including in Rucka’s run), it probably won’t be too different. Nevertheless, I really hope Edmondson manages to maintain the quality – it’s a great character, and the extreme shades of grey in which he operates allow for some pretty great/powerful storytelling opportunities.

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Variant Covers for #1 (Larocca) and #2 (Opena)
Palm trees! He still looks miserable, though…

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Daredevil-01ADAREDEVIL: Moving to San Francisco

“Gifted with an imperceptible radar sense, blind lawyer Matt Murdock patrols the streets with a Billy club and a passion for justice. Only this time – it’s a brand new city, with even more dangerous foes. Join Matt Murdock as he journeys from the dark streets of Hell’s Kitchen to the sun-drenched boulevards of San Francisco.”

In March 2014, the Man Without Fear will be relocating to beautiful San Francisco. It’ll be interesting to see how he manages in the new city – his approach to vigilantism has always involved an awful lot of swinging and leaping around New York’s high-rises, so… Yeah. It’ll be interesting to see how his approach changes. (To be fair, I don’t really know much about San Francisco, but I get the impression it’s not too built up…) Mark Waid will continue to handle writing duties, and Chris Samnee will still be producing the artwork. I’m really looking forward tot his re-boot (call it what it is).

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Nightwing-19-Preview2

It’s not just Marvel characters, though. Gotham City is home to the extended Bat-Family and ever-extending Rogues’ Gallery that have plagued the Dark Knight on-and-off for decades. Last year, however, Dick “Nightwing” Grayson departed Gotham City for the Windy City in issue #19. Here are some excerpts from CBR’s interview with writer Kyle Higgins on Grayson’s move…

“I made the decision that if Dick was going to change cities, it needed to be story motivated. It couldn’t just be because of emotional fallout and state of mind… He’s heading to Chicago to find the man that killed his parents. As far as he’s concerned, that’s the only reason he’s going and once that’s over, he’ll be heading back to Gotham City. We’ll have to see how the story plays out, as to whether or not that will happen, but as far as Dick is concerned initially, that’s what he’s headed to Chicago for… Chicago has its own mythology and its own history that we’re tapping into and it’s definitely going to be playing a big part in Dick and Nightwing’s life moving forward.”

I’m quite behind on Nightwing, having not read any issues after the end of “Death of the Family”. I’d like to pick it up again, though, at some point.

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Of course, one thing that still needs to be addressed (and there are some signs that this is happening, for which we can only be happy, and hope for continued progress). Let’s hope we get a little more diverse than just re-locating a Justice League team further north into Canada (which, actually, I do think could be rather cool), and explore countries outside North America and the UK as more than just mission destinations…