A new WH40k era begins…
Fell times have come to the galaxy. Cadia has fallen, destroyed by the onslaught of Chaos. A Great Rift in the warp has opened and from its depths spew daemons and the horrors of Old Night. But all hope is not lost… A hero, long absent, has returned and with him comes the wrath of the Ultramarines reborn. Roboute Guilliman has arisen to lead the Imperium out of darkness on a crusade the likes of which has not been seen since the fabled days of the Emperor. But never before have the forces of Ruin amassed in such numbers, and nowhere is safe from despoliation. From the dreaded Scourge Stars come the hordes of the Plaguefather, Lord Nurgle, and their pustulent eye is fixed on Macragge. As the Indomitas Crusade draws to an end, Guilliman races to Ultramar and a confrontation with the Death Guard.
Reviewed by Abhinav Jain
One of the biggest criticisms that fans have leveled at Games Workshop for the Warhammer 40,000 setting is that the clock is always stuck at ten minutes before midnight. There is no forward momentum in the overall story, since the narrative is always stuck in year 999.M41 and we’ve already seen tons of stories and supplemental lore in that year. Going back and visiting the decades and centuries prior is all well and good, but many have clamoured for a change in the status quo. This picked up steam some two/three years back when the Warhammer Fantasy setting met its demise and was then reborn as Age of Sigmar. But that, too, caused problems since the new setting was a complete and total shift from what had come before and fans didn’t want that either. Continue reading