Quick Review: PLAGUE WAR by Guy Haley (Black Library)

HaleyG-DI2-PlagueWarGuilliman and Mortarion finally come into conflict…

Intent on rebuilding Ultramar, the returned primarch Roboute Guilliman wages war on the treacherous Death Guard – but the intervention of a greater power threatens all he works for.

In the void and upon the worlds of Greater Ultramar, the battle for the Imperium continues.

Intent on rebuilding his home realm and using it as base to reconstruct the ravaged stellar empire of mankind, the returned primarch Roboute Guilliman proceeds with his war to drive Mortarion and his Death Guard Traitor Legion from the domain of the Ultramarines.

But when Guilliman brings his brother to battle upon the diseased plains of Parmenio, the intervention of a greater power in their fraternal struggle threatens to upend the Imperial Regent’s understanding of the galaxy, and his place within it.

This is the second novel in Haley’s Dark Imperium trilogy. Meant to coincide with the recent, epic changes in the WH40k setting, it is packed with revelations and action. I enjoyed the first novel in the series, and very much enjoyed this one, too. A must-read for all fans of the WH40k setting. Continue reading

Guest Review: DARK IMPERIUM by Guy Haley (Black Library)

HaleyG-WH40k-DarkImperiumA new WH40k era begins…

Fell times have come to the galaxy. Cadia has fallen, destroyed by the onslaught of Chaos. A Great Rift in the warp has opened and from its depths spew daemons and the horrors of Old Night. But all hope is not lost… A hero, long absent, has returned and with him comes the wrath of the Ultramarines reborn. Roboute Guilliman has arisen to lead the Imperium out of darkness on a crusade the likes of which has not been seen since the fabled days of the Emperor. But never before have the forces of Ruin amassed in such numbers, and nowhere is safe from despoliation. From the dreaded Scourge Stars come the hordes of the Plaguefather, Lord Nurgle, and their pustulent eye is fixed on Macragge. As the Indomitas Crusade draws to an end, Guilliman races to Ultramar and a confrontation with the Death Guard.

Reviewed by Abhinav Jain

One of the biggest criticisms that fans have leveled at Games Workshop for the Warhammer 40,000 setting is that the clock is always stuck at ten minutes before midnight. There is no forward momentum in the overall story, since the narrative is always stuck in year 999.M41 and we’ve already seen tons of stories and supplemental lore in that year. Going back and visiting the decades and centuries prior is all well and good, but many have clamoured for a change in the status quo. This picked up steam some two/three years back when the Warhammer Fantasy setting met its demise and was then reborn as Age of Sigmar. But that, too, caused problems since the new setting was a complete and total shift from what had come before and fans didn’t want that either. Continue reading